/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef _GROUPREFERENCE_H
#define _GROUPREFERENCE_H

#include "LinkedReference/Reference.h"

class Group;
class Player;

class GroupReference : public Reference<Group, Player>
{
protected:
    uint8 iSubGroup;
    void targetObjectBuildLink();
    void targetObjectDestroyLink();
    void sourceObjectDestroyLink();
public:
    GroupReference() : Reference<Group, Player>(), iSubGroup(0) { }
    ~GroupReference() { unlink(); }
    GroupReference *next() { return (GroupReference*)Reference<Group, Player>::next(); }
    uint8 getSubGroup() const { return iSubGroup; }
    void setSubGroup(uint8 pSubGroup) { iSubGroup = pSubGroup; }
};
#endif
